Friday, November 16, 2012

The Sundered Skies



The Sundered Skies began where another world ended. Filled with floating islands that range from the size of a single tower to ones that support multiple cities. The skies are filled with the Void, an maddening endless light. Staying too long in the Voids light has led to irritability, anger, and as some have reported madness. There are stories of people changing form when they go mad from the Voids light.

The main travel between islands is skyships. Each race has different designs and types. Travel between the islands is done using wayspheres; globes filled with water and an arrow head. Pouring a little of the target islands earth on the waysphere points the arrow toward the island. Each island has a Navigator Hall where earth from different islands can be purchased. Some captains also take earth from islands they visit for trade and barter as well as a second supply.

Since no island is self sufficient, a Trade Council was created at the end of the wars between the islands. The Trade Council doesn't interfere with each islands politics unless it affects trade and threatens the general peace. The Trade Council enforces no standing military on the islands, however some islands maintain their own militia that are organized and structured as a military force would be.

Each island has one representative on the Trade Council. This allows for bigger, richer islands to not have more power, however, richer islands drive the council policies, but have to tread carefully otherwise a coalition of smaller islands can defeat them.

The Void is teeming with life. Skyships drag nets will generally catch enough food for a voyage, and any excess can be traded at the next port. The highest landmass, the Draining Sea, is the largest as well and covered with ice. As the ice melts and drops down on the other islands, it creates rainfall for even the most remote of islands. Some islands send ships up to brave the glacier and mine the ice for trade with other islands.

The Sundered Skies is dangerous and full of opportunity for those providing all kinds of services. Everything has a price in the Sundered Skies.

Campaign Rules:
  • Jokers Wild: When PCs get Joker +1 Benny everyone
  • No Power Points: Special rule for spellcasting

No comments:

Post a Comment