The next morning when Thargrin awakes, he doesn't feel his hangover. Looking around he sees candles and feels a sense of peace, nothing like what he has felt since a very long time ago. As Thargrin grabs his gear, he hears footsteps coming towards the door, moving quickly and silently behind the door he waits. The door opens, as the lady from last night walks in to the room, Thargrin grabs her, as she screams and drops the food she was carrying. "I mean you no harm sir." as Thargrin gently releases his hold, his anger becoming harder to hold on to, and the feeling greatly confusing him. He shrugs things off and heads back to the ship, as the lady follows him, gently helping strangers on her way but keeping up with Thargrin.
Back at the ship, Thargrin goes to his spot and sits down, as the others greet the newcomer. "Sylvia, a priest of the Lifemother, pleased to meet everyone!" she proclaims with joy. Walking over to Slick and sitting down next to him.
Elsewhere, Kainlan receives a message to meet a man that has information on his brother. Heading over to the agreed spot, the man points Kainlan at a local business man, Jake Muller. Kainlan heads back to the ship and shares the information he has found. The adventurers decide to help their friend, and join him to go meet Jake, so they bring heading over to the warehouse district.
An arrow whistles by and hits Ambryin square in the shoulder. Thargrin and Slick run from the direction of the arrow but are too late, the assassin is long gone. Syliva pulls out the arrow and gently places her hands on Ambryin wound, a light glows and when she removes her hand, it appears to have been healed. Ambryin thanks Syliva, as everyone examines the arrow. "This appears of distinct design, we should keep it and investigate this." as Syliva puts the arrow away in her pack.
Once at the warehouse, the group is confronted by a few bruisers, one of the steps up to Kainlan, "Jake will only see you." The others rile up up at the veiled insult, but Kainlan explains the importance of the information to him and they reluctantly agree to wait. Inside, the hallways is more exquisite than anything Kainlan has seen. At the end of the hallway a great room, with only one man sitting there. "Kainlan, welcome! I know you seek your brother, a favor I ask in return for information, bring me back a shipment of Cotton and I will give you the information you need." he pulls out a bag of cogs and hands it over to Kainlan. "2000 cogs to help you on your journey and expenditures, and 10,000 cogs plus the information on your return." Kainlan questions the ease of the deal as it appears too simple and easy for such a great payout.
Back at the ship, the crew discusses options, they decide to take some material with them, and find out from the locals where the best cotton island can be found. Ambryin and Kainlan go out on the town, asking around, they discover metals and sand are good commodities to trade and Bridgeway has the best cotton supplies in the skies. Once the group has gathered the supplies, they head in to the skies.
"Harpies!" shouts the captain on the third day. As the adventurers and crew scramble to engage. The fighting gets fierce, one of the ladies dies to the harpies, as her friend (Shaelyn) screams and kills the harpies near her trying to get to her friend. After the battle Syliva puts her hand on Shaelyn and shakes her head, Ambryin puts her hand on her shoulder as comfort the crew as a whole are pained at the lost. Shaelyn gets a void look in her eyes for the rest of the trip, making others worry about her.
As the crew nears Bridgeway, they notice a ship limping in the distance, as they get closer a larger ships appears to be chasing it. The smaller ship has an injured Orc, in the outfit of the couriers guild, he is pulled on to the ship where Syliva rushes to treat him. Before he passes out he hands Kainlan a message saying this needs to get to the Couriers guild as soon as possible. The crew look around and decide to out run the pirate ship, which they do with ease. The Orc is taken below deck and tended to, as the group breaks the seal and opens up the couriers message. It reads as gibberish to the group so they decide they will return it to see if they can get some rewards.
Once at Bridgeway, the adventurers travel with the Orc to the nearest couriers guild. Once inside, the guild is bustling with people running around efficiently carrying messages and notes as fast as possible. The orc continues to the back of the hall where he is greeted by the local courier overseer. "Greetings! What messages do you bear?" The Orc beckons to Kainlan as he hands over the message to be handed to the overseer. His eyes squint in displeasure when he notices the seal was broken, "Who broke the seal? All courier messages should have their seals maintained, otherwise we cannot guarantee the message inside. There will be some disciplinary actions taken." The overseer glances over to the Orc, who turns slightly white at the comment. Thorgrin chimes up about a reward, and overseer nodes and calls over a page. "Escort them to the quartermaster." As he hands the page a note. Once at the quartermaster the group receives 1000 cogs for their troubles. Slick and Thargrin feel that the couriers are being insulting and spit on their way out of the halls. As Slick looks back, a page runs up and quickly cleans up before running off again, leaving a grin on his face.
Ambryin and Kainlan proceed to attempt to sell off the goods, and find some cotton for the trip back. Once the cotton is secure, the group begins their trip back. While in the void, they are ambushed by two small pirate ships. The captain with the help of the crew deftly maneuver the ship and blow up one of the small ships with their cannons and chase off the other.
Once back at Gateway, the adventurers are greeted by four hooded men and large man dressed in finely crafted clothes of dark material. "You have something of mine!" he proclaims, Thargrin calmly throws his ax at the man, and charges in to battle. Kainlan takes aim at the man and hits him squarely in the head, but instead of killing him, the man looks angered and hurt. "Kill them all!" as he pulls out a dark sword. Ambryin notices the dark glow the sword has and shouts to her friends, "Be wary of his sword it has a black aura!" as the adventurers throw themselves at the dark man, the four robbed figures begin chanting. Four large spheres of black void grow and engulf the adventurers. As Kainlan, Slick, and Thargrin pass out, Ambryin barely holding on to consciousnesses Syliva walks down the plank and calmly walks down as a light glow quickly expands from her. The dark man looks up with fear in his eyes, "The gods avatar! You should not be here!" The light gets very bright, the last thing Ambryin hears is the footsteps of men running away and a gentle voice saying "Rest."